Difference between revisions of "Color pie"
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(Created page with "{{seed}} ==About== The color pie is a concept used by the card-trading game Magic: The Gathering as a way of categorizing how individuals are motivated. Although it wa...") |
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− | + | <hide> | |
+ | [[page type::article]] | ||
+ | [[thing type::concept]] | ||
+ | [[concept type::personality typology]] | ||
+ | [[category:concepts]] | ||
+ | [[category:personality typologies]] | ||
+ | </hide> | ||
+ | [[File:MtG Color Wheel.jpg|thumb|a richer representation of the concept ("white" is shown in yellow)]] | ||
==About== | ==About== | ||
− | The [[color pie]] is a concept used by the card-trading game [[Magic: The Gathering]] as a way of categorizing how individuals are motivated. Although it was created for usage in a fictional context, it seems to map fairly well to how real people are motivated. | + | The [[color pie]] or "color wheel" is a concept used by the card-trading game [[Magic: The Gathering]] (MtG) as a way of categorizing how individuals are motivated. Although it was created for usage in a fictional context, it seems to map fairly well to how real people are motivated. |
+ | |||
+ | The colors are shown on the back of every MtG card in a pentagonal pattern, such that each color is opposite two other colors which generally oppose that color's motivations (its "[https://mtg.gamepedia.com/Enemy_color enemies]"). Clockwise from the top, the colors are: | ||
+ | * '''white''': order, peace, safety, community, civilization; following rules, and making sure other people follow them; absolutism | ||
+ | ** '''enemies''': red, black | ||
+ | ** '''politics''': everyone should be treated equally, regardless of need; may buy into the [[fair world fallacy]] | ||
+ | * '''blue''': perfection, purity, discovering yourself, opportunity | ||
+ | ** '''enemies''': red, green | ||
+ | ** '''2015-07-20''' [http://magic.wizards.com/en/articles/archive/making-magic/true-blue-revisited-2015-07-20 True Blue Revisited] by Mark Rosewater | ||
+ | * '''black''': amoral, success is all that matters, manipulation and deceit are acceptable tools | ||
+ | ** '''enemies''': green, white | ||
+ | ** '''politics''': [[right wing]], [[might makes right]] | ||
+ | ** '''2015-07-27''' [http://magic.wizards.com/en/articles/archive/making-magic/black-revisited-2015-07-27 In the Black Revisited] by Mark Rosewater | ||
+ | * '''red''': impulse, spontaneity, love of sensation and immediate experience | ||
+ | ** '''enemies''': white, blue | ||
+ | ** '''2015-08-03''' [http://magic.wizards.com/en/articles/archive/making-magic/seeing-red-revisited-2015-08-03 Seeing Red Revisited] by Mark Rosewater | ||
+ | * '''green''': acceptance, tradition, love of nature, distaste for artificial change | ||
+ | ** '''enemies''': black, blue | ||
+ | ** '''2015-08-10''' [http://magic.wizards.com/en/articles/archive/making-magic/its-not-easy-being-green-revisited-2015-08-10 It's Not Easy Being Green Revisited] by Mark Rosewater | ||
+ | |||
+ | Fully-realized characters (or real-life individuals) most often consist of some combination of these traits, often including colors that are mutual "enemies". An example: | ||
+ | * blue, red, white: | ||
+ | ** '''2014-11-03''' [http://magic.wizards.com/en/articles/archive/making-magic/smart-thinking-2014-11-03 Smart Thinking] | ||
+ | *** Discussion: [https://plus.google.com/+WoozleHypertwin/posts/CjitRMf5pxK 2017-05-24 Google+] | ||
==Links== | ==Links== | ||
− | * | + | * [https://mtg.gamepedia.com/Color MTG Wiki] |
− | + | * {{wikipedia|Magic:_The_Gathering#Colors_of_Magic}} | |
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− | * | ||
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Revision as of 11:27, 2 July 2018
About
The color pie or "color wheel" is a concept used by the card-trading game Magic: The Gathering (MtG) as a way of categorizing how individuals are motivated. Although it was created for usage in a fictional context, it seems to map fairly well to how real people are motivated.
The colors are shown on the back of every MtG card in a pentagonal pattern, such that each color is opposite two other colors which generally oppose that color's motivations (its "enemies"). Clockwise from the top, the colors are:
- white: order, peace, safety, community, civilization; following rules, and making sure other people follow them; absolutism
- enemies: red, black
- politics: everyone should be treated equally, regardless of need; may buy into the fair world fallacy
- blue: perfection, purity, discovering yourself, opportunity
- enemies: red, green
- 2015-07-20 True Blue Revisited by Mark Rosewater
- black: amoral, success is all that matters, manipulation and deceit are acceptable tools
- enemies: green, white
- politics: right wing, might makes right
- 2015-07-27 In the Black Revisited by Mark Rosewater
- red: impulse, spontaneity, love of sensation and immediate experience
- enemies: white, blue
- 2015-08-03 Seeing Red Revisited by Mark Rosewater
- green: acceptance, tradition, love of nature, distaste for artificial change
- enemies: black, blue
- 2015-08-10 It's Not Easy Being Green Revisited by Mark Rosewater
Fully-realized characters (or real-life individuals) most often consist of some combination of these traits, often including colors that are mutual "enemies". An example:
- blue, red, white:
- 2014-11-03 Smart Thinking
- Discussion: 2017-05-24 Google+
- 2014-11-03 Smart Thinking