Difference between revisions of "Color pie"

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(Created page with "{{seed}} ==About== The color pie is a concept used by the card-trading game Magic: The Gathering as a way of categorizing how individuals are motivated. Although it wa...")
 
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[[File:MtG Color Wheel.jpg|thumb|a richer representation of the concept ("white" is shown in yellow)]]
 
==About==
 
==About==
The [[color pie]] is a concept used by the card-trading game [[Magic: The Gathering]] as a way of categorizing how individuals are motivated. Although it was created for usage in a fictional context, it seems to map fairly well to how real people are motivated.
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The [[color pie]] or "color wheel" is a concept used by the card-trading game [[Magic: The Gathering]] (MtG) as a way of categorizing how individuals are motivated. Although it was created for usage in a fictional context, it seems to map fairly well to how real people are motivated.
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The colors are shown on the back of every MtG card in a pentagonal pattern, such that each color is opposite two other colors which generally oppose that color's motivations (its "[https://mtg.gamepedia.com/Enemy_color enemies]"). Clockwise from the top, the colors are:
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* '''white''': order, peace, safety, community, civilization; following rules, and making sure other people follow them; absolutism
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** '''enemies''': red, black
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** '''politics''': everyone should be treated equally, regardless of need; may buy into the [[fair world fallacy]]
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* '''blue''': perfection, purity, discovering yourself, opportunity
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** '''enemies''': red, green
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** '''2015-07-20''' [http://magic.wizards.com/en/articles/archive/making-magic/true-blue-revisited-2015-07-20 True Blue Revisited] by Mark Rosewater
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* '''black''': amoral, success is all that matters, manipulation and deceit are acceptable tools
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** '''enemies''': green, white
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** '''politics''': [[right wing]], [[might makes right]]
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** '''2015-07-27''' [http://magic.wizards.com/en/articles/archive/making-magic/black-revisited-2015-07-27 In the Black Revisited] by Mark Rosewater
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* '''red''': impulse, spontaneity, love of sensation and immediate experience
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** '''enemies''': white, blue
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** '''2015-08-03''' [http://magic.wizards.com/en/articles/archive/making-magic/seeing-red-revisited-2015-08-03 Seeing Red Revisited] by Mark Rosewater
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* '''green''': acceptance, tradition, love of nature, distaste for artificial change
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** '''enemies''': black, blue
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** '''2015-08-10''' [http://magic.wizards.com/en/articles/archive/making-magic/its-not-easy-being-green-revisited-2015-08-10 It's Not Easy Being Green Revisited] by Mark Rosewater
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Fully-realized characters (or real-life individuals) most often consist of some combination of these traits, often including colors that are mutual "enemies". An example:
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*  blue, red, white:
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** '''2014-11-03''' [http://magic.wizards.com/en/articles/archive/making-magic/smart-thinking-2014-11-03 Smart Thinking]
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*** Discussion: [https://plus.google.com/+WoozleHypertwin/posts/CjitRMf5pxK 2017-05-24 Google+]
 
==Links==
 
==Links==
* color combinations:
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* [https://mtg.gamepedia.com/Color MTG Wiki]
** http://magic.wizards.com/en/articles/archive/making-magic/smart-thinking-2014-11-03 : blue, red, white
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* {{wikipedia|Magic:_The_Gathering#Colors_of_Magic}}
*** Discussion: [https://plus.google.com/+WoozleHypertwin/posts/CjitRMf5pxK 2017-05-24 Google+]
 
* individual colors:
 
** http://magic.wizards.com/en/articles/archive/making-magic/true-blue-revisited-2015-07-20
 
** http://magic.wizards.com/en/articles/archive/making-magic/black-revisited-2015-07-27
 
** http://magic.wizards.com/en/articles/archive/making-magic/seeing-red-revisited-2015-08-03
 
** http://magic.wizards.com/en/articles/archive/making-magic/its-not-easy-being-green-revisited-2015-08-10
 

Revision as of 11:27, 2 July 2018

a richer representation of the concept ("white" is shown in yellow)

About

The color pie or "color wheel" is a concept used by the card-trading game Magic: The Gathering (MtG) as a way of categorizing how individuals are motivated. Although it was created for usage in a fictional context, it seems to map fairly well to how real people are motivated.

The colors are shown on the back of every MtG card in a pentagonal pattern, such that each color is opposite two other colors which generally oppose that color's motivations (its "enemies"). Clockwise from the top, the colors are:

  • white: order, peace, safety, community, civilization; following rules, and making sure other people follow them; absolutism
    • enemies: red, black
    • politics: everyone should be treated equally, regardless of need; may buy into the fair world fallacy
  • blue: perfection, purity, discovering yourself, opportunity
  • black: amoral, success is all that matters, manipulation and deceit are acceptable tools
  • red: impulse, spontaneity, love of sensation and immediate experience
  • green: acceptance, tradition, love of nature, distaste for artificial change

Fully-realized characters (or real-life individuals) most often consist of some combination of these traits, often including colors that are mutual "enemies". An example:

Links