Difference between revisions of "User:Woozle/My Left Wing/Revolution 2.0 Outline RFC/consensus"

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(mostly done with "democracy")
 
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* how well the decisionmaking process is protected against hostile takeover
 
* how well the decisionmaking process is protected against hostile takeover
  
==The Old Ways==
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Two ways we don't want to do things:
===No. 1: Religion===
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* '''Religion''': top-down dissemination of ideas, little to no criticism going the other way; highly asymmetrical and centralized
Joining any religious organization generally means agreeing, more or less, to support (at least outwardly) certain ideas. When those ideas are ostensibly threatened, the religious leadership knows that they can count on a certain amount of basic support from the membership, plus a core of more zealously active supporters, and little or no dissent most of the time. This makes religion a powerful force for mobilizing large numbers of people to act in coordination.
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* '''US Democracy 1.0''': designed around 18th century communication and transportation technology, with design goals that have demonstrably failed
  
Religions, unfortunately, are based on an idea that "you must believe that these things are true, and you must believe them without any real evidence, and any evidence you may present which contradicts them is off the table for discussion" (i.e. dogma).
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[[Collaborative technology]] throughout history has tended to evolve away from centralized, top-down (master-servant, command-structure-driven) modes of organization towards symmetrical, decentralized, spontaneous interaction.
  
I don't think any of us here want to do things that way. We may say "you can't be one of us if you don't believe certain things", but we are happy to argue the evidence for the truth of those things -- and to update our belief-requirements if new evidence seems to shift the balance in favor of altering our beliefs. (This is part of why we need the "library" in the Revolutionary Bar & Library: so we have a public fact-base for our beliefs.)
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There are obviously some benefits to this.
  
Centralized authority comes with a built-in single-point failure mode: you may not be able to corrupt a thousand people, but you can certainly corrupt{{footnote/link|1}} a dozen -- or one -- if the stakes are high enough.
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Mass collaboration projects like [[Wikipedia]] are able to exceed the effectiveness of staid institutions such as the [[Encyclopedia Britannica]] -- delivering content that is both comparably accurate and far more comprehensive, with no access fee -- using relatively shallow hierarchies and almost no interposition of bureaucracy between the end-user and the system. Email is delivered for free, typically in under a minute, without ever passing through a central sorting facility or being examined by a human anywhere in between sender and destination.
 
 
It also comes with the built-in inefficiency of a few people trying to work out what's best for hundreds or thousands (or more), when often those individuals have been trained not to provide too much feedback (at the risk of being seen as "troublemakers" or "deviant").
 
===No. 2: US-style Democracy===
 
US-style [[democracy]] -- which I will refer to here as just "democracy" for the sake of brevity -- has two major shortcomings in its design... which might be seen as part of a single design philosophy which might be stated thusly: '''people are dangerous'''. I'll come back to that.
 
 
 
'''Flaw #1''' is the one-binary-vote-per-issue voting system we use. If you measure a voting system's effectiveness in terms of the net error between [what people want] and [what they actually get], this is probably the worst system possible. This large degree of error makes it particularly prone to manipulations such as [[gerrymandering]], and seems to be the largest force behind maintaining the "two-party system" duopoly we have now.
 
 
 
'''Flaw #2''' is the "electoral college".
 
 
 
The flaw with the EC is not so much in the idea that each state's vote is cast by an individual person who may decide to go against what the majority have decided -- although that is a flaw that probably ''could'' be exploited, so far it has never happened that a "faithless elector" has changed the outcome of an election.
 
 
 
The actual problems with the EC are:
 
# the idea that votes need to be [[multiple aggregation of votes|aggregated more than once]]
 
# the idea that geography is the most relevant basis on which to define the criteria for aggregation
 
 
 
Congressional districting includes these problems, and adds its own:
 
# the idea that aggregation should be done by criteria that are essentially arbitrary (there are no enforced criteria for appropriateness of a district)
 
# the idea that the final decision need not be subject to popular oversight (districts are drawn by party in power, not voted on)
 
 
 
The only justification I have been able to find for the idea of the [[US Electoral College|Electoral College]] is this bit of text in {{wikipedia|Electoral College (United States)}}: "Proponents argue that the Electoral College is an important, distinguishing feature of federalism in the United States and that it protects the rights of smaller states." This is obviously not an argument by itself, and Wikipedia does not give a source. I suspect this is an after-the-fact argument intended to support the status quo, for the sake of those who have found that they benefit from it.
 
 
 
In both systems, the popular vote can be thwarted voters of one persuasion are concentrated in a relatively small number of districts, leaving a greater number of districts to vote the other way. In theory, this protects the needs of rural areas from being ignored by urban voters; in practice, it has meant that high-density areas with better infrastructure and better-informed voters tend to be outvoted by those in areas with poorer educational and informational systems.
 
 
 
This leads to a system where the way to win an election is not to use evidence and reason to convince an educated votership of one's position, but instead to use [[manipulative tools]], [[rhetoric]], and [[disinformation]] to sway the misinformed majority.  
 
  
This phenomenon has intensified in the age of mass-media, intensified further as media ownership regulations have become more and more lax, allowing increased [[media consolidation]]), and intensified still further by the [[Citizens United decision]]; it seems now unarguable that the powerful have more or less direct (though not perfect) control of most election outcomes in the US.
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There are also some disadvantages.
  
To put the nail in the coffin: every problem that James Madison expected to prevent with the [[US/Electoral College|Electoral College]] system has now come to pass. It's time to rethink those arguments.
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'''We have no general way for large groups to make good decisions'''. We have online polls which are little better than toys (easily gamed, totally non-auditable), and that's about it. As yet, there are no generalized tools (that I am aware of) for arriving quickly at a collective decision which a known number of people will be prepared to comply with regardless of their individual preferences.
  
Madison was afraid that groups of people -- "factions" -- would gang together to exploit the majority. He ''may'' have only been concerned about rationally self-interested actors abusing democratic freedoms, but his fears have since then been taken up by [[Neoconservatism|others]] who argue that people are irrational, and need moderation -- preferably the guiding hand of a wise ruler. Having gotten that far, of course, it becomes the wise ruler's job to help guide the people towards selecting the next wise ruler.
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Despite this, it's becoming clear that peer-driven organization ''can'' be used for very serious and time-sensitive real-world operations. Individuals using decentralized collaborative tools [http://irevolution.net/2011/04/03/icts-limited-statehood/ put out a forest fire in Russia], and carried out revolutions in Tunisia, Egypt, and other places. ''When it was clear which direction to push'', enough people pushed in the same direction to make things happen.
  
Democratic institutions being what they are (and by now being inconveniently but firmly entrenched in the passionate public's mind as the way things are done), the wise ruler cannot simply appoint a worthy successor; ways must be found to influence people to make the right choice while staying within the democratic framework. So the ruling party [[gerrymander]]s a district, bends their ideology to be better aligned with the moneyed interests, [[Citizens United decision|changes a rule]] to allow larger donations next time... and here we are.
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This has traditionally been the excuse for imposing centralized leadership and rigid rules of compliance: the need for a small number of decisionmakers who can act quickly and decisively.
  
==New Ways==
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With the ubiquity of terminals (web browsers, smartphones) capable of complex interactions between individuals, with rules mediated by software, it should be entirely possible to provide a way for group decisions to be made with whatever degree of speed is needed. There will need to be some structure, because 100 million people can't be aware of all the important information in every single decision that needs to be made -- but the ''lines of trust'', the delegation of authority (which is essentially what political power is), can be completely dynamic. The bones of the structure should be emergent and quickly modifiable, not clumsily laid in place by central control.
The [[history of collaboration]] shows an increasing trend towards symmetrical, decentralized interaction, with the number of [[bureaucracy-hour]]s per usage-hour asymptotically approaching zero.
 
 
 
Mass collaboration projects like [[Wikipedia]] are able to exceed the effectiveness of staid institutions such as the [[Encyclopedia Britannica]] -- delivering content that is both comparably accurate and far more comprehensive, with no access fee -- using relatively shallow hierarchies and almost no interposition of bureaucracy between the end-user and the system. Email is delivered for free, typically in under a minute, without ever passing through a central sorting facility or being examined by a human anywhere in between sender and destination.
 
  
Individuals using decentralized collaborative tools [http://irevolution.net/2011/04/03/icts-limited-statehood/ put out a forest fire in Russia], carried out revolutions in Tunisia and Egypt.
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'''We also don't yet have good intelligence delivery systems''', though we're a lot closer in that area than in the decisionmaking department. We do have many, many sources of news, and ways of aggregating news, and ways of notifying people of news, and ways of categorizing news. What we don't yet have is any rigorous way of aggregating all the most relevant and reliable news that individuals should be aware of before making a decision on a given topic.
==Footnotes==
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==Notes==
<small>
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An earlier, somewhat inconsistent version of this page is [[/v1|here]].
{{footnote/target|1|I'm stretching the word "corrupt" here to include the idea of ''replacing'' a non-corrupt person with someone who is corrupt via otherwise-legitimate succession processes; it's not necessary to posit that good people can turn bad. Maybe the way to talk about it is to refer to the ''position'' or ''role'' becoming corrupted.}}
 
</small>
 

Latest revision as of 01:35, 25 April 2011

The question of how we make decisions is at the core of... pretty much everything. The nature of the decisionmaking process determines:

  • how satisfied individuals are with the outcome of each decision
  • how sane the actions of the group are
    • ...which greatly affects how well the group succeeds, economically and politically
  • how well the decisionmaking process is protected against hostile takeover

Two ways we don't want to do things:

  • Religion: top-down dissemination of ideas, little to no criticism going the other way; highly asymmetrical and centralized
  • US Democracy 1.0: designed around 18th century communication and transportation technology, with design goals that have demonstrably failed

Collaborative technology throughout history has tended to evolve away from centralized, top-down (master-servant, command-structure-driven) modes of organization towards symmetrical, decentralized, spontaneous interaction.

There are obviously some benefits to this.

Mass collaboration projects like Wikipedia are able to exceed the effectiveness of staid institutions such as the Encyclopedia Britannica -- delivering content that is both comparably accurate and far more comprehensive, with no access fee -- using relatively shallow hierarchies and almost no interposition of bureaucracy between the end-user and the system. Email is delivered for free, typically in under a minute, without ever passing through a central sorting facility or being examined by a human anywhere in between sender and destination.

There are also some disadvantages.

We have no general way for large groups to make good decisions. We have online polls which are little better than toys (easily gamed, totally non-auditable), and that's about it. As yet, there are no generalized tools (that I am aware of) for arriving quickly at a collective decision which a known number of people will be prepared to comply with regardless of their individual preferences.

Despite this, it's becoming clear that peer-driven organization can be used for very serious and time-sensitive real-world operations. Individuals using decentralized collaborative tools put out a forest fire in Russia, and carried out revolutions in Tunisia, Egypt, and other places. When it was clear which direction to push, enough people pushed in the same direction to make things happen.

This has traditionally been the excuse for imposing centralized leadership and rigid rules of compliance: the need for a small number of decisionmakers who can act quickly and decisively.

With the ubiquity of terminals (web browsers, smartphones) capable of complex interactions between individuals, with rules mediated by software, it should be entirely possible to provide a way for group decisions to be made with whatever degree of speed is needed. There will need to be some structure, because 100 million people can't be aware of all the important information in every single decision that needs to be made -- but the lines of trust, the delegation of authority (which is essentially what political power is), can be completely dynamic. The bones of the structure should be emergent and quickly modifiable, not clumsily laid in place by central control.

We also don't yet have good intelligence delivery systems, though we're a lot closer in that area than in the decisionmaking department. We do have many, many sources of news, and ways of aggregating news, and ways of notifying people of news, and ways of categorizing news. What we don't yet have is any rigorous way of aggregating all the most relevant and reliable news that individuals should be aware of before making a decision on a given topic.

Notes

An earlier, somewhat inconsistent version of this page is here.