Difference between revisions of "Artificial scarcity"

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(→‎Economic actions that create artificial scarcity: Marked as unreferenced since June, removing.)
 
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'''Artificial scarcity''' describes the [[scarcity]] of items even though the technology and [[Economic production|production]] capacity exists to create an abundance.  The term is aptly applied to non-rival resources, i.e. those that do not diminish due to one person's use, although there are other resources which could be categorized as artificially scarce.  The most common causes are [[monopoly]] pricing structures, such as those enabled by [[intellectual property]] rights or by high [[fixed costs]] in a particular marketplace.  The inefficiency associated with artificial scarcity is formally known as a [[deadweight loss]].
 
'''Artificial scarcity''' describes the [[scarcity]] of items even though the technology and [[Economic production|production]] capacity exists to create an abundance.  The term is aptly applied to non-rival resources, i.e. those that do not diminish due to one person's use, although there are other resources which could be categorized as artificially scarce.  The most common causes are [[monopoly]] pricing structures, such as those enabled by [[intellectual property]] rights or by high [[fixed costs]] in a particular marketplace.  The inefficiency associated with artificial scarcity is formally known as a [[deadweight loss]].
 
With computer software, no significant trade-off occurs.  To produce more of a certain piece of digital information, since virtually no resources are used to copy the information there is no trade-off with the production of other things, like shoes and boots.
 
 
 
  
 
== See also ==
 
== See also ==
 
{{Portal|Economics}}
 
{{Portal|Economics}}
*[[Post scarcity]]
+
*[[Post-scarcity economy|Post-Scarcity]]
 
*[[Disney Vault]]
 
*[[Disney Vault]]
 
*[[Criticism of intellectual property]]
 
*[[Criticism of intellectual property]]

Revision as of 00:09, 1 January 2013