Difference between revisions of "Artificial scarcity"

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'''Artificial scarcity''' describes the [[scarcity]] of items even though the technology and [[Economic production|production]] capacity exists to create an abundance.  The term is aptly applied to non-rival resources, i.e. those that do not diminish due to one person's use, although there are other resources which could be categorized as artificially scarce.  The most common causes are [[monopoly]] pricing structures, such as those enabled by [[intellectual property]] rights or by high [[fixed costs]] in a particular marketplace.  The inefficiency associated with artificial scarcity is formally known as a [[deadweight loss]].
 
'''Artificial scarcity''' describes the [[scarcity]] of items even though the technology and [[Economic production|production]] capacity exists to create an abundance.  The term is aptly applied to non-rival resources, i.e. those that do not diminish due to one person's use, although there are other resources which could be categorized as artificially scarce.  The most common causes are [[monopoly]] pricing structures, such as those enabled by [[intellectual property]] rights or by high [[fixed costs]] in a particular marketplace.  The inefficiency associated with artificial scarcity is formally known as a [[deadweight loss]].
 
With computer software, no significant trade-off occurs.  To produce more of a certain piece of digital information, since virtually no resources are used to copy the information there is no trade-off with the production of other things, like shoes and boots.
 
 
 
  
 
== See also ==
 
== See also ==
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*[[Criticism of intellectual property]]
 
*[[Criticism of intellectual property]]
 
*[[Club good]]
 
*[[Club good]]
 +
*[[McRib]]
  
 
==References==
 
==References==
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{{DEFAULTSORT:Artificial Scarcity}}
 
{{DEFAULTSORT:Artificial Scarcity}}
 
[[Category:Scarcity]]
 
[[Category:Scarcity]]
 
 

Revision as of 19:02, 3 April 2013

Artificial scarcity describes the scarcity of items even though the technology and production capacity exists to create an abundance. The term is aptly applied to non-rival resources, i.e. those that do not diminish due to one person's use, although there are other resources which could be categorized as artificially scarce. The most common causes are monopoly pricing structures, such as those enabled by intellectual property rights or by high fixed costs in a particular marketplace. The inefficiency associated with artificial scarcity is formally known as a deadweight loss.

See also

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References

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